SKELETON-BASED ST-GCN FOR HUMAN ACTION RECOGNITION WITH EXTENDED SKELETON GRAPH AND PARTITIONING STRATEGY

Skeleton-Based ST-GCN for Human Action Recognition With Extended Skeleton Graph and Partitioning Strategy

Skeleton-Based ST-GCN for Human Action Recognition With Extended Skeleton Graph and Partitioning Strategy

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Skeleton-based Graph Convolutional Networks (GCN) for human action and interaction recognition have received considerable attention of researchers due to its compact and view-invariant nature of skeleton data.However, the static skeleton graph topology in conventional GCNs does not reflect the implicit relationships of non-adjacent joints, which contain vital latent information for a skeleton pose in an action sequence.Moreover, traditional tri-categorical node partitioning strategy discards Deadshaft Cover much of the motion dependencies along temporal dimension for non-physically connected edges.We propose an extended skeleton graph topology along with extended partitioning strategy to extract much Soccer - Clothing Junior Tops - Jackets of the non-adjacent joint relational information in the model for robust discriminative features.Extended skeleton graph represents joints as vertices and weighted edges represent intrinsic and extrinsic relationships between physically connected and non-physically connected joints respectively.

Furthermore, extended partitioning strategy divides the input graph for GCN as five-categorical fixed-length tensor to encompass maximal motion dependencies.Finally, the extended skeleton graph and partitioning strategy are realized by adopting Spatio-Temporal Graph Convolutional Network (ST-GCN).The experiments carried out over three large scale datasets NTU-RGB+D, NTU-RGB+D 120 and Kinetics-Skeleton show improved performance over conventional state-of-the-art ST-GCNs.

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